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Task breakdowns
A breakdown of a one-week demand test that answers "will anyone actually pay for this platform?" before development starts.
The typical setup: you have an idea for a platform where a maker, craftsperson or small seller signs up on their own, gets a storefront mini-site, and drops the link in their Instagram bio. Monetisation is a subscription or a small commission after a trial. It looks sound, competitors are either absent or weak, and the next step feels obvious — commission the build. The problem is that the one number that decides everything — how much a seller will pay per month — does not exist in the founder's head or in any public source. You cannot derive it from market research, because the market is tiny and opaque.
The cost of being wrong is easy to calculate. A marketplace with a seller dashboard, moderation, storefronts and payments is roughly $1,200–$2,500 and two to three months at minimum (at agency rates in Eastern Europe; two to five times that with a US or UK studio). If the hypothesis fails, the money and the time are gone entirely: a platform with no sellers cannot be resold or repurposed. One more symptom we hear constantly: paid social for the platform was already tried and it didn't work — in a feed, people choose a PRODUCT, not a venue, so advertising the service itself doesn't convert. That doesn't mean the idea is bad; it means it needs a different instrument to test it.
The first constraint: a free launch measures nothing. Everyone mildly curious will sign up for a free account, and you end up with flattering registration numbers and zero information about whether there is a real business behind each one. Willingness to pay is only demonstrated by money upfront, even a small amount. So the test has to include real payment collection, not a "request early access" form.
The second constraint: a good storefront brings a user in but does not keep them. People stay where the orders, reviews and daily routine have accumulated; a link in an Instagram bio can be changed in a minute. So the thing to test is not "do they like the design" but whether they will pay for one of two things: orders they would not get without the platform, or time saved (order tracking, carrier labels and tracking numbers, statuses, buyer reminders). Third: the conversations with potential users must be run by the founder. Objections need to be heard first-hand, not relayed by a contractor. The contractor's job is to supply the structure so that 30 conversations produce comparable data instead of 30 different impressions.
We start with an audit of existing venues through a user's eyes, not an analyst's. We go through 6–8 relevant platforms — in a handmade/craft segment that means the big horizontal marketplaces, Etsy directly, regional craft platforms and smaller niche projects — registering as a seller each time: is there a personal seller page, is it commission or subscription, how much do they take, can the seller manage listings without support. Separately we break down any recent direct competitors and their mechanics — for example, auto-importing a product card from an Instagram, Telegram, Etsy or eBay link, where photos, description, category and price are pulled in automatically. The deliverable is a comparison table with your idea placed alongside them, and a clear answer on where the gap is and where someone has already tried and failed.
Next we assemble the minimum structure needed to test with money: one landing page with the offer (what the user gets, what it costs — say $5/month after a two-week free period, why it beats running their own site) plus two or three clickable screens of the future storefront in the browser. The storefront look is the whole bet, so it has to be a working page a person opens on their phone, not a PDF deck. The page carries a "Reserve your spot" button with a real $3–$6 payment credited against the first month, refundable if the launch doesn't happen. The money goes to the client's own merchant account — that is the only honest counter: how many people reached checkout, not how many said "interesting".
The success criterion is fixed before launch, otherwise any outcome gets read in your favour. A working scale for 30 conversations: 10 say "I'm in" and 3–5 actually pay — demand confirmed, start building, and you already have your first users; interest exists but fewer than three payments — they won't pay for a storefront, look at a per-order commission instead, which is a different product; conversations stall and the page doesn't get opened — hypothesis not confirmed, stop. If you don't want the test limited to your own contacts, we add a two-to-three-week paid campaign in Meta and search — then the output also includes cost per paying user.
Market range: competitor audit with the comparison table only — $80–$110 and 2 working days. The full demand test (audit + offer page + storefront screens + prepayment collection + interview script and scoring table + report with a verdict) — $180–$260 and 4–5 working days. The same test with paid traffic and two weeks of campaign management — $280–$400 and about 3 weeks, plus an ad budget of $150–$260 on your own account and a payment processor fee of 2–3% on the prepayments collected. For comparison: the platform itself is $1,200–$2,500 and two to three months.
The main price driver is whether you need paid traffic. Without it, the test rests on your own 30 conversations and costs roughly half as much, but the sample is limited to your circle. With traffic you get a real acquisition cost figure, but you add three weeks and an ad budget. The second-heaviest factor is the number of prototype screens and whether real payment collection is included — setting up card acquiring on someone else's merchant details always takes longer than expected. The timeline starts from the deposit and extends by however long we wait for your materials: work samples, payment details and the rules for admitting sellers to the platform.
This breakdown is anonymised: no client names and no deal-specific prices. More breakdowns — Task breakdowns
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